Monday, February 17, 2014

Da Clash!

Well – I still haven’t got around to the Rivet Wars playthrough write up but in the meantime I had a package at work – the long anticipated Indiegogo campaign rewards for backing Ammo Miniatures new game – Da Clash!

This is a weird and wonderful wrestling game with nice and easy rules and a good range of wacky characters! I saw it at Salute last year and brought a few of their minis – the game looked like some light fun so I went in for the “Da Wrestler” level. This included the game, four minis of my choice, unlocked stretch goals and a resin ring to play with.

So here is a pic of the box (front and back – the back doubles as the ring!) the resin ring in its packaging and the four minis I chose plus the three I got from the campaign.

While we are on the subject of the ring it is a big piece of resin! Looks great through – the rope is metal wire. Here are a couple of shots of me assembling it.

Now - the minis I got included the four standard models are available on the Ammon miniatures pages so I took some more pictures of the exclusive items. First up us Diablito!

Then Los Mustachios:

Finally Hulkenstein!

All minis come with a stat card (in English and French) to play with in the game. Inside the box it comes with four cardboard versions of minis and their stat cards so you can play straight away. The mini versions of the car figures are available on the Ammon website if you would like to go down that route.

Other box contents include the rulebook, cardboard tokens (a good thick stock too!). The rule book is again in English and French and the rules are only a couple of pages long – it won’t take long to pick up!

You get some small gem tokens to represent “Rage” and “Zen”. Build these up to let your fighters go crazy with special moves!

The box comes with the dice on the left of this pic, but you can get this yellow dice bag with custom dice in.

The custom dice and resin ring are both available post Indiegogo here:

The game is good fun and only takes up to 30 minutes. It’s about resource management –you roll your dice and decide where to put them, to activate models or to build up rage and zen. Most of the Ammon range has cards for playing the game with and you can download them from the site if you already own the models. The models themselves are all resin and have lovely detail on them.

If you want a fun game to play that doesn’t require collecting masses of figures – or even any if you want to stick with the four in the box – then this is definitely worth a look.

Wednesday, January 22, 2014

Rivet Wars!

My gaming has taken a huge hit when baby Esmee was born but she’s worth it!

However time for a blog update and this is focused on Rivet Wars. This entry will cover the unboxing and a little of the game. I hope to write another entry soon with a game run through but no promises!

So I backed this game in Kickstarter during Feb 2013 and it was due for delivery in September. That slipped, a few changes were made and finally on Monday this week the core box game arrived! A second shipment in Q1 of 2014 will add the other bits which I will discuss later. This is more a descriptive run through of what’s in the box with a lot of pics rather than a review. A review is pointless because 1) I love the game already! 2) I’m not that structured/objective to write a good review!

Without hesitation, once the baby was asleep, I took the box lid off and was greeted with snug cardboard boxes, the card deck and the rulebook. Box quality is great and on par with Zombicide as is the rulebook. Glorious colour print throughout with quick reference sheets at the back and 10 scenarios to play. There is already another scenario on the main Rivet Wars website. The rules are pretty straight forward and easy to pick up. A PDF of the rulebook you get in the box is available to download here:

The deck of cards has three types:
1)      Secret Missions – for gaining extra victory points during games
2)      Action Cards – instant play cards with unique effects
3)      Stat Cards – once per unit with that units stats

There’s not too many Action and Mission cards but hopefully in the future to add more variety they  can release a deck of new action and secret mission cards. They add great variety into the missions and can really swing gameplay – reacting to these will be a decider of the winner as much as lucky dice rolling. The game comes with D6’s – typically you roll a varying number in attacks and any 5 or 6 means a single hit! 3 dice at a time is probably the most you will roll at the moment.

And now the figures. The art was the real attention grabber of this game world and the miniatures do not disappoint! I have added “Kintaru” from the Bushido range to each shot so that you can get a good scale idea. The figures are all preassembled and based – the bases have little slots to place wound markers in which is a nice touch!

One small box has the two tanks and the other has one tray of Blight and one of Allies:

One of the awesome features of this game are the “plugs”! You can upgrade tanks with characters or additional guns – just pay your rivets or deployment points and plug ‘em in! They bring buffs and abilities that upgrade whatever they are plugged into. Here are shots of each sides plugs in the box – a general type and a gun – along with a picture of each general mounted in their respective tanks. Awesome!

There are two sheets with pressout card tokens for bunkers, strategic points, barbed wire, mines etc. This was one of the causes of delays as the first print of these had inaccuracies in the cuts. Attention to detail has been high in the production of this game!

There are another two sheets with all the core box model stats on them. These are double sided so the two players have got easy reference. Different units are better at killing some things than other so know your enemy!

The map tiles are double sided and sturdy. The print is great – not a massive variety but this is a warzone in a muddy field so limited options! Mine were perfect, but some people found slight warping which is dealt with by putting the tiles under something heavy for a couple of days.

There is a tracker tile for putting the card decks, tracking victory points and also the number of rivets each general has. Each turn each general will usually get 4 deployment points (dependant on scenario) worth of troops to deploy, but sometimes  rivets as well and the rivets can be spent or saved to the next turn – the key to deploying the characters!

And that’s it for the box! For the future of the game it’s a very bright place already! The core box is headed for retail at the moment and there are four expansions coming through the year:

Battle of Blighton – awesome looking planes!
Heavy Metal – Big ass tanks!
Second Wave – New mechs and vehicles
War Room – even more awesome heroes!
Spearheads – turrets, troops, canine units!

The rulebook lists about 8 factions in the Rivet world of which we are getting two here – so I would hope that more will be coming along with different terrain to fight over. Additional Secret Mission and Action cards are an easy upgrade to add more variety to the game as well.

Ted Terranova has created marvellous world here and this game is a great starter into it. With the known expansions there will be some fantastic variety in the game and I can’t wait! I’ll try and run through a game later with a battle report to follow soon.